Gem Renderer

load an STL or OBJ and render it as a cut gemstone
drop an .stl or .obj file
Geometry
Material
Lighting
Rendering
Limits

Rays are traced against the facet planes of the solid, so the shape must be convex. Coplanar triangles merge into one plane; the table is capped at 512 planes. Cost scales with planes × ray depth × pixels, so drop the ray depth or the render scale on dense meshes.